- Interesting short overview of Go: http://t.co/hQwjuoOq #
- A good overview of VS11 unit testing, including 'Fake Assemblies': http://t.co/osQPzPsu #
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Some useful (and fun) tutorial Git videos:
And some regular web pages:
And then a touch of reality:
A good overview of VS11 unit testing, including ‘Fake Assemblies’: http://t.co/osQPzPsu
Interesting short overview of Go: http://t.co/hQwjuoOq
Microsoft have announced that the VS11 Beta will ship soon.
A second post has followed, and, like Marmite, it seems that opinion is split.
The biggest complaint about VS2010 has been the performance (e.g. builds on the UI thread). This is the single biggest thing that VS11 needs to achieve is better performance. Adding an SSD drive to your machine to get decent performance out of VS2010, should not be a requirement for developers.
Some commenters seem to like the new UI. Whilst it is superficially less distracting, the use of capital letters in the titles of the docking panels is awful: just searching for why capitals are bad gives this link, amongst many others.
It seems that the Windows 8 split personality has spread to Visual Studio: is it Metro, or is it Windows? I can’t imagine anyone doing any serious development on a Windows tablet using the touch-screen keyboard. So it is a Windows application, and should continue to look and feel like one.
Third party plugins such as Code Rush, and Resharper, use colour to great effect when animating refactorings, code layout, searching and so on; even Visual Studio’s built in syntax highlighting does the same: it uses colour! By turning the rest of the UI into monochrome, this will make things look odd, in my opinion.
The new icons, sorry, ‘glyphs’, are just ‘OK’. VS11 is, after all, an IDE, and you should spend most of your time typing (or debugging), rather than looking at icons.
Until we actually get to use the beta, there’s not much else to say. However, like all previous versions of Visual Studio you can remove the toolbars, and create your own. In fact, this is how my VS2010 UI looks in daily usage:
If VS11 ships as-is, I can see that I will recreate quite a few toolbars by hand using text only for key commands.
Keyboard shortcuts are the most important thing for me, so the one huge plus point so far is that there is a ‘Quick Launch’ (Ctrl+Q) option. This is just the ‘Quick Access’ function from the Productivity Power Tools in VS2010.
With Apple charging next to nothing for XCode and only having ONE version, isn’t it about time Microsoft did the same? It is doubtful VS will ever be given away, but Microsoft should reconsider their pricing and marketing ‘strategy’ (whatever happened to Developers! Developers! Developers!). Please just release one version, and make things like ‘Team Foundation’ download-able plug-ins.
The best thing about VS11 is for C++ developers. The bulk of the C++11 spec is being shipped, along with a complete STL, and C++ AMP. In many cases, just recompiling the code under C++11 will result in faster executing code. For .NET programmers, the framework gets bumped to .NET 4.5, which seems to be a modest incremental release.
Some users are already mocking up improved Zune-style UIs on the Visual Studio UserVoice site. This:
shows that the new UI has lots of room for improvement.
And guess what the number 1 IDE request now is? Add some colour to the VS11 Beta.
If you’ve never used Javascript, here’s why: https://www.destroyallsoftware.com/talks/wat. A 4 minute screencast. Turn your speakers on.
There is a really interesting, in depth article on CodeProject at the moment: WPF / MVVM Real-Time Trading Application – CodeProject®.
This article, describes the construction of a countdown timer application written in C# and WPF, using Laurent Bugnion’s MVVMLight Toolkit. This article is based on the work of some previous articles I’ve written:
As usual most of the code shown in this article is elided, particularly since no-one likes scrolling through 5 screens worth of XAML to see one the one line of interest. Please download the source zip file to see the whole thing.
The Countdown Timer is going to be relatively simple:
The original motivation for this was that I came across the Pomodoro Technique whilst browsing the web and thought it would be fun to write a countdown timer that could be used for this. It is, in short, a ‘getting things done’ idea which can be boiled down to:
So I decided that the default setting for the timer is 25 minutes, and that it should record the number of completed countdowns unobtrusively, should someone wish to use this application in that way.
We use the WPF DispatchTimer to perform a count. We are not making any guarantees about the accuracy of the timer.
In fact neither does the documentation:
Timers are not guaranteed to execute exactly when the time interval occurs, but they are guaranteed to not execute before the time interval occurs. This is because DispatcherTimer operations are placed on the Dispatcher queue like other operations. When the DispatcherTimer operation executes is dependent on the other jobs in the queue and their priorities.
By leveraging the .NET framework, we use a TimeSpan that allows us to increment, and importantly, decrement by a specified amount. We then simply decrement our starting value every time the DispatchTimer ticks, until we get a negative TimeSpan, and then we stop.
The code is written in such a way that the TimerModel is just a concrete implementation of ITimerModel and the concrete instantiation of an ITimerModel is generated from a single factory method: in other words you could write your own ITimerModel derived class instead and update the factory method as required (e.g. use System.Threading.Timer instead).
Since all ‘good’ WPF applications use MVVM to structure themselves, I’ll attempt to automatically make this application ‘good’ by default, by using an MVVM framework!
What does this mean? The application will be divided into:
Views – XAML-only layouts that the application uses: i.e. the GUI and all its windows!ViewModels – translate the data between the Views and the Models.Models – the actual code that does the work (and everything else).If you find this confusing or want to know more, please see another of my articles: WPF/MVVM Quick Start Tutorial.
All applications have settings and this one is no different: to persist the application’s settings, we take advantage of the class System.Configuration.ApplicationSettingsBase. This is subclassed for the WPF application when you create it, so you can then just address the application settings programmatically, for example:
_timer.Duration = Properties.Settings.Default.Duration;
where we have created a Duration property.
In the same way that we hide the implementation of the Timer behind a ITimerModel interface, we also use an interface called ISettingsModel class, and use a concrete instances called SettingsModel, along with a factory method to retrieve an instance of the class. This gives us the option, as before, to change the settings backing store, to something else in the future (ini file anyone?).
To cater for updates to the application we can use the following method: define UpgradeRequired in our settings, and set to True by default. We then use:
if (Properties.Settings.Default.UpgradeRequired)
{
Properties.Settings.Default.Upgrade();
Properties.Settings.Default.UpgradeRequired = false;
Properties.Settings.Default.Save();
}
to force the upgrade of the application settings only when the UpgradeRequired flag is true. For newly versioned assemblies, all settings take their default values, this code is triggered, and the settings are copied from a previous application version, if it exists, to the new one.
It is worth noting that for this ‘trick’ to work, you always need to define this field in your application settings in the very first version of your application.
Views and ViewModelsTher application has several views that are all UserControls and hosted in the MainWindow. This means no pop-up dialogs! They are:
TimerViewSettingsViewAboutViewwith the corresponding ViewModels:
TimerViewModelSettingsViewModelAboutViewModelAs we want to use ‘separation of concerns’, or ‘encapsulation’ (if you prefer), we do not want view-models to communicate directly. In order to do this, we simply use message passing, in other words:
The MVVMLight Toolkit provides us with a singleton Messenger class that we can register message consumers and message producers with. So to raise an ‘event’ in one view model from another, we simple pass a message, for example:
public class MainViewModel : ViewModelBase
{
public MainViewModel()
{
// Lastly, listen for messages from other view models.
Messenger.Default.Register<SimpleMessage>(this, ConsumeMessage);
}
private void ConsumeMessage(SimpleMessage message)
{
switch (message.Type)
{
case MessageType.TimerTick:
WindowTitle = message.Message;
break;
// ....
}
}
}
and in the TimerViewModel:
public class TimerViewModel : ViewModelBase
{
private void OnTick(object sender, TimerModelEventArgs e)
{
Messenger.Default.Send(new SimpleMessage(MessageType.TimerTick, TimerValue));
}
}
What this achieves is as follows: the TimerViewModel updates the TimerView countdown clock in the main window’s ContentControl, but we want to update the window’s title to also show the countdown. The main window View is bound to the MainViewModel, so to do this, and to keep the view-models separate we pass a message containing the time remaining. The reason we update the window title bar is discussed a little later.
As you can see in this screenshot:
The countdown value is shown in the taskbar item thumbnail, and in the main window’s title. The reason we update the window’s title is that when a window is minimzed, the taskbar item thumbnail is not updated by Windows, so if you were to hover your mouse pointer over the icon on the task bar when the item is minimized, the thumbnail preview will display the countdown at the time you minimized the window. Fortunately, the title of the window is updated in the thumbnail preview, so we ensure that we update that to provide a visual clue to the user.
We need a second message type to comminicate task bar progress updates in Windows 7: since the MainWindow ‘view’ is bound to the MainViewModel, we need to receive messages from the TimerViewModel that are appropriate to update the task bar progress indicator. Fortunately this is relatively straightforward, and once again we make use of the Messenger.Default.Register and Messenger.Default.Send pattern we saw earlier.
The second message class is simply:
public class TaskbarItemMessage
{
public TaskbarItemMessage()
{
State = TaskbarItemProgressState.None;
Value = -1.0;
}
public TaskbarItemProgressState State { get; set; }
public double Value { get; set; }
public bool HasValue { get { return ! (Value < 0.0); } }
}
Our TimerViewModel just send instances of these messages and the MainViewModel receives them, and via the magic of data-binding, between the view model (MainViewModel) and the view (MainWindow) the taskbar progress indicator just updates:
<Window x:Class="Btl.MainWindow"
DataContext="{Binding Main,
Source={StaticResource Locator}}">
<Window.TaskbarItemInfo>
<TaskbarItemInfo ProgressState="{Binding ProgressState}" ProgressValue="{Binding ProgressValue}">
<TaskbarItemInfo.ThumbButtonInfos>
<ThumbButtonInfoCollection>
<ThumbButtonInfo Command="{Binding PlayCommand}"
Description="Start"
DismissWhenClicked="False"
ImageSource="Resources\icon.play.png" />
<ThumbButtonInfo Command="{Binding PauseCommand}"
Description="Pause"
DismissWhenClicked="False"
ImageSource="Resources\icon.pause.png" />
</ThumbButtonInfoCollection>
</TaskbarItemInfo.ThumbButtonInfos>
</TaskbarItemInfo>
</Window.TaskbarItemInfo>
<!-- ELIDED -->
</Window>
Since the TaskBarItemInfo thumbnail previews offer us more than just the preview, we can add a thumbnail ‘Start’ and ‘Pause’ button (just like Media Player), so we can control the countdown timer from the thumbnail preview, hence the ThumbButtonInfo elements above.
There is some method to the madness of the Countdown Timer UI: since the Play and Pause buttons are likely to be the most used, they are the largest, then the settings and reset buttons are smaller so they are less likely to be clicked on. The ‘About’ window is accessed by a small ‘?’ in the bottom right hand corner.
Similarly, the ‘Ok’ and ‘Cancel’ buttons are widely separated in the Settings view so it is clear which one you want to click on.
And lastly, aside from the button icons (play, pause etc.), I’ve left the theming of the application alone, so that the OS can choose how to theme it. Of course, since this is an MVVM application, you can take the source code, fire up Blend, and change it however you like.
There are even some third-party libraries that will do a lot of the work for you, e.g. MahApps.Metro.
In the apps section of this site there is an MSI installer for anyone that cares to use it and just wants to install the timer.
All the source code is also on github and you are free to fork it, copy it, break it, etc. The MSI installer project uses Installshield, so it is part of the solution hosted on github, but not included in the zip files above (in case you, the reader, do not have it installed).
This article is cross-posted on Code Project
Source code is here:
disruptor-cpp on Google Project Hosting.
Also see:
And of course, the obligatory .NET version here: on github.
The next step in configuring Debian linux under Virtual Box is purely cosmetic: add some new fonts.
The default set of linux fonts in the Debian distro are not very nice. The best sans font that I’ve found over the years that suits me, is Aller. These can be downloaded and installed directly.
That then leaves the the monospaced font. On Windows the best, in my opinion, is Consolas. Due to licensing, the best free alternative that looks similar is Inconsolata. This can be added via the Synaptic package manager.
The desktop now looks like this:
Which is much better than before. After that it is just a case of updating the fonts used in KDevelop
In no particular order, the following packages have also been installed: